BRAND #120 · EDUCATIONAL GAME
People of Loki
An educational riddle card game.
AGES 10+ · 2–6 PLAYERS · 49 RIDDLE CARDS
Loki is the Norse god of mischief. 5’6”. Slender but built. Fast. He doesn’t look like what you expect. He doesn’t think like what you expect. His traps teach you to think around corners, solve problems sideways, and never trust the obvious answer. This is his game.
The Game
Seven decks. Seven skills. One trickster.
Each deck teaches a different problem-solving skill through Norse mythology. Players draw riddle cards, solve them, and earn Mischief Points. The trickster adapts — each deck gets harder. The player who solves all seven traps earns the title: Person of Loki.
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“I bind without rope.
I silence without gag.
I move without legs.
What am I?”
TRAP 01 · DECEPTION
DECK I
The Shapeshifter
Loki transforms into a salmon, a mare, a fly.
Skill: Perspective-taking. Each riddle asks you to see the problem from a different angle. The answer is never what it appears.
7 CARDS
DECK II
The Binding
Gleipnir — the chain made from impossible things.
Skill: Constraint creativity. Each riddle gives you a limitation. Solve the problem using only what you’re allowed. The binding is the teacher.
7 CARDS
DECK III
The Flyting
Loki’s verbal duel with the gods at Ægir’s feast.
Skill: Logical argument. Each riddle is a debate. Two answers seem right. You must argue for the better one. Words are weapons.
7 CARDS
DECK IV
The Wager
Loki bets his head with the dwarves.
Skill: Risk assessment. Each riddle has a gamble. Take the safe answer for fewer points, or risk the bold answer for double. Lose and you forfeit a card.
7 CARDS
DECK V
The Net
The gods catch Loki with the net he invented.
Skill: Pattern recognition. Each riddle hides a pattern. Find it and the answer reveals itself. Miss it and you’re caught in the net.
7 CARDS
DECK VI
The Children
Fenrir, Jörmungandr, Hel — Loki’s monstrous children.
Skill: Consequence thinking. Each riddle asks: what happens next? Trace the chain of events. The monsters are born from choices.
7 CARDS
DECK VII
Ragnarök
The end of all things. Loki breaks free.
Skill: Synthesis. Each riddle combines skills from all six previous decks. If you’ve learned the lessons, you survive. If not — the world burns.
7 CARDS
For Parents & Teachers
Not a trivia game. A thinking game.
People of Loki teaches seven core problem-solving skills through Norse mythology. Each deck is designed so kids learn the skill without realizing they’re learning. The trickster is the teacher. The mythology is the hook. The riddles are the education.
PERSPECTIVE
See problems from multiple angles before choosing an answer.
CONSTRAINTS
Solve problems within limitations. Creativity grows in small spaces.
ARGUMENT
Build logical cases. Defend positions. Learn that two things can seem true.
RISK
Weigh safe choices vs bold ones. Learn that every decision has a cost.
PATTERNS
Recognize hidden structures. The world is built on patterns for those who look.
CONSEQUENCES
Trace what happens next. Every action creates a chain. Follow it before you act.
SYNTHESIS
Combine all six skills into one. The hardest problems require everything you know.
Play Now
Try the 7 Traps. Free. Right now.
The original 7 traps from the Loki page are playable online. Solve them all and earn your title. Then buy the full 49-card deck for the table.
Play the 7 Traps →
lundstudio.co/pages/loki
He is 5’6”. Slender but built. Fast. Unbeknownst to you. And he is watching.
LUND STUDIO · PEOPLE OF LOKI · φ